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Temporal Reachability Network Creation Game
- set $V$ of $n$ agents on complete host network $H$ (footprint)
- lifetime $\lambda_{max}$
- agents by edges
- any: global setting
- only incident: local setting
- every agent wants to minimize $c(v):= \text{boughtEdges} + 2\cdot \text{unreachedAgents}$
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